Rainbow Six Siege Review (Inc. Black Ice DLC)

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Finally, a game that implements skill and tactics. No more Call of Duty spray and pray for me. I’ve been playing this since release, and I’m still hitting it hard.

I haven’t played a Rainbow Six game since Vegas, and this is very different in style. Vegas involved a lot of sitting and waiting for the last player to crack first and poke his head around the corner. Although that style exists in Siege, it isn’t necessary. With the opportunities to flank, set traps, blow holes in walls, or simply shoot through a door, the options are  available to all game styles. Except run and gun.. it pays off on occasion, but if you’re a good defender, running into a room and emptying a fully loaded clip gets you nowhere.

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The game is simple. Attack and defend. It does build on this as there are different game types, rescue a hostage, diffuse a bomb or secure area, all with a single life per round. Don’t let the one life system put you off though. Games have a short time limit to them, adding to the pressure. So it won’the be long until you’re back in the action.

The only let down to these modes are that they’re irrelevant the majority of the time. This is because once the opposing team has been eliminated, the game ends anyway. You find nine out of ten matches end this way, but it isn’t a problem, because it still works. Completing the objective just turns into another option to win the round. It just never feels like the main objective.

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Siege works at its finest when you’ve unlocked all the operators. Starting with a character called “Recruit” you have to win games to earn Renown (in-game points) to unlock better characters. Choose wisely at first, as some are significantly better than others. I’m not going to break them all down individually, as I have things to do today.

The characters have their own perks and weapons, you’ll soon find what suits your style best. They are all extremely well balanced and have a weak spot that certain enemy operators can use to their advantage. I’ve never really felt that any of the characters are over-powered. There are some recently found glitches in Siege which does make it slightly unfair, but I’m sure these will be picked up and patched.

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Team work isn’t essential, but boy does it help. I play on my own all the time, just joining random teams, but every now and again you come across a well oiled team of five that communicate and play well together. These guys are hard to beat. I have to admit, it’s bloody satisfying when you do. Again, well placed traps and a keen eye for headshots pay off for individual players, and it boils down to a test of skill again.

The maps work. Breakable walls, breaching the ceiling, smashing through windows, just to name a few. You have to be aware of everything when defending. This game just cries out for skillful players.

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The new Black Ice DLC is only good for the new operators. Frost and Buck. Frost is epic. Her traps and mechanical, so they’re hard to trace and they don’t beep. Essential when defending. Buck has an attachable shotgun type accessory for his rifles, meaning he is never really out-gunned.

I’m not to keen on the new map. It seems to lack something the others have. This may just be because it needs some getting used to, but it seems that everyone runs around, gets shot, and the game ends rather abruptly.

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Now I’ve only touched on the multiplayer game type, but with the additional singleplayer situations (very limited) and the Terrorist Hunt (Team of five vs. A.I.) there’s something for everyone. It rewards the skilled, and it feels like that is something that’s been missing from recent shooters. Rainbow Six Siege is something that will stay in my console for a while.

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